I’m a game design consultant and educator with 23+ years and 50+ shipped titles in the industry. I write about game design and narrative, sharing tips, tricks, and exercises from my professional experience.
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The player experience has to come first, and the numbers match that, not the other way around.
Design tips
Choosing from three options is standard practice in roguelikes. Slay the Spire goes beyond this and offers two more types of choices.
Game examples
I firmly believe the best way to learn how to make games is to make one... Here’s one of my favorites, which teaches how to prototype and iterate a game idea in real time.
Design exercises